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Mobility Community App — End-to-End UX Design

UX Designer · Strategy & Research

Mobility · Transportation

Personas · Journey Map · UX Strategy · Usability Testing

iOS Mobile

IMPACT & OUTCOMES

Based on UX enhancement strategy — not post-launch measurement

30-50%

Shift offline→digital checkout buyers

20–30%

Cross-sell upsell conversion increase

35%

User loyalty & retention uplift

4.5

App store rating target

80%

Cross-sell upsell conversion increase

CONTEXT

The challenge

Terravision needed to migrate a fragmented web experience into a unified mobility app serving 6 distinct user types across Europe — combining transfers, parking, rentals and tours in one scalable, brand-aligned platform with a loyalty and community layer.

My contribution

I contributed across product strategy and UX— from market research, KPI definition, andpersona development through journey mapping,UX enhancement strategy, and high-fidelitymobile screen design. Part of the front-endand mobile design lead at Tremend · Publicis.

DISCOVERY — PROJECT NORTH STAR

Strategic foundation

Before any design work, I participated in defining the product strategy — target audience, KPIs, competitive landscape, advantages, and key challenges.

Primary market

Italy 45% · Spain 10%

France 7.5% · UK 6.5%

Target age

Majority 25–34

Minority 35–44

Key KPI

33% cross-sell ratio target

per 4 airport transfer purchases

Artifact: Discovery workshop with stakeholder

USER RESEARCH — 6 PERSONA TYPES

Developed through discovery workshops with stakeholders.

Maria · Corporate Mobility Planner

25–45 · Business traveller

Needs: Comprehensive package overview, logistics coordination

Pain: Fragmentation across vendors

Local Commuters

NFC ticketing · route alerts · loyalty

Dan · Sustainability Event Organiser

17–23 · Event organiser

Needs: Centralised event dashboard sustainability metrics, flexibility

Pain: No sustainability tracking

Event Attendees

Group bookings · VIP packages · QR

Andrew · Frequent Cross-Border Traveller

35–50 · Regular commuter

Needs: Subscription travel plans loyalty rewards, consistency

Pain: Price unpredictability

Travel Companies & Agencies

API integration · B2B dashboard

PAIN POINTS → OPPORTUNITIES

Pain point

Multi-service fragmentation

Managing transfers, parking, rentals across multiple platforms

No loyalty or reward system

Frequent users not rewarded, low retention and repeat purchase

No sustainability tracking

Oportunity

Integrated service platform

Unified interface reducing fragmentation across all services

Gamified loyalty programme

Points, rewards, subscription tiers driving engagement and upsell

Green finance + carbon dashboard

CUSTOMER JOURNEY MAP

6 Persona Types · 7 Journey Stages · Full Touchpoint Mapping

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

Artifact: Customer journey map

UX ENHANCEMENT STRATEGY — 6 PILLARS

Derived from journey mapping — strategic recommendations

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

1

Online Booking Experience

50% digital conversion target

One-tap checkout · pre-filled user details · Apple/Google Pay

2

Unified Service Platform

Reduced multi-vendor friction

Integrated transfers, parking, rentals and tours across one app

3

Drive Engagement & Retention

35% retention uplift

Loyalty points · subscription model · referral & gamification

4

In-Trip Experience

Better ratings & NPS

Live bus tracking · AI chatbot · multi-language support · reviews

5

Convert Offline Buyers

Offline→online migration

Digital receipts · QR scanningticket vending machines via app

6

Partner Integrations

Broader market reach

Google Maps · Expedia · RyanairAPI for travel agencies · B2B

FINAL DESIGN — HIGH FIDELITY SCREENS

Mobile-first · 4 core flows

Home

An illustrative sketch of a flower

Terra AI assistant

An illustrative sketch of a flower

Home dashboard

An illustrative sketch of a flower

Buy bus ticket

An illustrative sketch of a flower

See itinerary

An illustrative sketch of a flower

Change bus tickets

An illustrative sketch of a flower

REFLECTION

What I learned

Designing for 6 distinct persona types across a European market taught me to balance depth of research with speed of delivery — a skill central to Agile UX. The journey mapping process revealed that B2B and Diaspora personas were underserved opportunities no competitor had addressed. If revisiting, I would conduct

accessibility testing specifically for older commuter personas.

RANOSEMI

Home

Case studies

About

Contact

Mobility Community App — End-to-End UX Design

UX Designer · Strategy & Research

Mobility · Transportation

Personas · Journey Map · UX Strategy · Usability Testing

iOS Mobile

IMPACT & OUTCOMES

Based on UX enhancement strategy — not post-launch measurement

30-50%

Shift offline→digital checkout buyers

20–30%

Cross-sell upsell conversion increase

35%

User loyalty & retention uplift

4.5

App store rating target

80%

Cross-sell upsell conversion increase

CONTEXT

The challenge

Terravision needed to migrate a fragmented web experience into a unified mobility app serving 6 distinct user types across Europe — combining transfers, parking, rentals and tours in one scalable, brand-aligned platform with a loyalty and community layer.

My contribution

I contributed across product strategy and UX— from market research, KPI definition, andpersona development through journey mapping,UX enhancement strategy, and high-fidelitymobile screen design. Part of the front-endand mobile design lead at Tremend · Publicis.

DISCOVERY — PROJECT NORTH STAR

Strategic foundation

Before any design work, I participated in defining the product strategy — target audience, KPIs, competitive landscape, advantages, and key challenges.

Primary market

Italy 45% · Spain 10%

France 7.5% · UK 6.5%

Target age

Majority 25–34

Minority 35–44

Key KPI

33% cross-sell ratio target

per 4 airport transfer purchases

Artifact: Discovery workshop with stakeholder

USER RESEARCH — 6 PERSONA TYPES

Developed through discovery workshops with stakeholders.

Maria · Corporate Mobility Planner

25–45 · Business traveller

Needs: Comprehensive package overview, logistics coordination

Pain: Fragmentation across vendors

Local Commuters

NFC ticketing · route alerts · loyalty

Dan · Sustainability Event Organiser

17–23 · Event organiser

Needs: Centralised event dashboard sustainability metrics, flexibility

Pain: No sustainability tracking

Event Attendees

Group bookings · VIP packages · QR

Andrew · Frequent Cross-Border Traveller

35–50 · Regular commuter

Needs: Subscription travel plans loyalty rewards, consistency

Pain: Price unpredictability

Travel Companies & Agencies

API integration · B2B dashboard

PAIN POINTS → OPPORTUNITIES

Pain point

Multi-service fragmentation

Managing transfers, parking, rentals across multiple platforms

No loyalty or reward system

Frequent users not rewarded, low retention and repeat purchase

No sustainability tracking

Oportunity

Integrated service platform

Unified interface reducing fragmentation across all services

Gamified loyalty programme

Points, rewards, subscription tiers driving engagement and upsell

Green finance + carbon dashboard

CUSTOMER JOURNEY MAP

6 Persona Types · 7 Journey Stages · Full Touchpoint Mapping

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

Artifact: Customer journey map

UX ENHANCEMENT STRATEGY — 6 PILLARS

Derived from journey mapping — strategic recommendations

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

1

Online Booking Experience

50% digital conversion target

One-tap checkout · pre-filled user details · Apple/Google Pay

2

Unified Service Platform

Reduced multi-vendor friction

Integrated transfers, parking, rentals and tours across one app

3

Drive Engagement & Retention

35% retention uplift

Loyalty points · subscription model · referral & gamification

4

In-Trip Experience

Better ratings & NPS

Live bus tracking · AI chatbot · multi-language support · reviews

5

Convert Offline Buyers

Offline→online migration

Digital receipts · QR scanningticket vending machines via app

6

Partner Integrations

Broader market reach

Google Maps · Expedia · RyanairAPI for travel agencies · B2B

FINAL DESIGN — HIGH FIDELITY SCREENS

Mobile-first · 4 core flows

Home

An illustrative sketch of a flower

Terra AI assistant

An illustrative sketch of a flower

Home dashboard

An illustrative sketch of a flower

Buy bus ticket

An illustrative sketch of a flower

See itinerary

An illustrative sketch of a flower

Change bus tickets

An illustrative sketch of a flower

REFLECTION

What I learned

Designing for 6 distinct persona types across a European market taught me to balance depth of research with speed of delivery — a skill central to Agile UX. The journey mapping process revealed that B2B and Diaspora personas were undeserved opportunities no competitor had addressed. If revisiting, I would conduct accessibility testing specifically for older commuter personas.

RANOSEMI

Home

Case studies

About

Contact

Mobility Community App — End-to-End UX Design

UX Designer · Strategy & Research

Mobility · Transportation

Personas · Journey Map · UX Strategy · Usability Testing

iOS Mobile

IMPACT & OUTCOMES

Based on UX enhancement strategy — not post-launch measurement

30-50%

Shift offline→digital checkout buyers

20–30%

Cross-sell upsell conversion increase

35%

User loyalty & retention uplift

4.5

App store rating target

80%

Cross-sell upsell conversion increase

CONTEXT

The challenge

Terravision needed to migrate a fragmented web experience into a unified mobility app serving 6 distinct user types across Europe — combining transfers, parking, rentals and tours in one scalable, brand-aligned platform with a loyalty and community layer.

My contribution

I contributed across product, strategy and UX— from market research, KPI definition, and persona development through journey mapping,UX enhancement strategy, and high-fidelity mobile screen design.

DISCOVERY — PROJECT NORTH STAR

Strategic foundation

Before any design work, I participated in defining the product strategy — target audience, KPIs, competitive landscape, advantages, and key challenges.

Primary market

Italy 45% · Spain 10%

France 7.5% · UK 6.5%

Target age

Majority 25–34

Minority 35–44

Key KPI

33% cross-sell ratio target

per 4 airport transfer purchases

Artifact: Discovery workshop with stakeholder

USER RESEARCH — 6 PERSONA TYPES

Developed through discovery workshops with stakeholders.

Maria · Corporate Mobility Planner

25–45 · Business traveller

Needs: Comprehensive package overview, logistics coordination

Pain: Fragmentation across vendors

Local Commuters

NFC ticketing · route alerts · loyalty

Dan · Sustainability Event Organiser

17–23 · Event organiser

Needs: Centralised event dashboard sustainability metrics, flexibility

Pain: No sustainability tracking

Event Attendees

Group bookings · VIP packages · QR

Andrew · Frequent Cross-Border Traveller

35–50 · Regular commuter

Needs: Subscription travel plans loyalty rewards, consistency

Pain: Price unpredictability

Travel Companies & Agencies

API integration · B2B dashboard

PAIN POINTS → OPPORTUNITIES

Pain point

Multi-service fragmentation

Managing transfers, parking, rentals across multiple platforms

No loyalty or reward system

Frequent users not rewarded, low retention and repeat purchase

No sustainability tracking

Oportunity

Integrated service platform

Unified interface reducing fragmentation across all services

Gamified loyalty programme

Points, rewards, subscription tiers driving engagement and upsell

Green finance + carbon dashboard

CUSTOMER JOURNEY MAP

6 Persona Types · 7 Journey Stages · Full Touchpoint Mapping

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

Artifact: Customer journey map

UX ENHANCEMENT STRATEGY — 6 PILLARS

Derived from journey mapping — strategic recommendations

Mapped awareness through post-travel across Tourists, Business Travelers, Commuters, Event Attendees, Expats, and Travel Agencies. Each persona mapped with touchpoints, features online/offline, and pain points per stage.

1

Online Booking Experience

50% digital conversion target

One-tap checkout · pre-filled user details · Apple/Google Pay

2

Unified Service Platform

Reduced multi-vendor friction

Integrated transfers, parking, rentals and tours across one app

3

Drive Engagement & Retention

35% retention uplift

Loyalty points · subscription model · referral & gamification

4

In-Trip Experience

Better ratings & NPS

Live bus tracking · AI chatbot · multi-language support · reviews

5

Convert Offline Buyers

Offline→online migration

Digital receipts · QR scanningticket vending machines via app

6

Partner Integrations

Broader market reach

Google Maps · Expedia · RyanairAPI for travel agencies · B2B

FINAL DESIGN — HIGH FIDELITY SCREENS

Mobile-first · 4 core flows

Home

An illustrative sketch of a flower

Terra AI assistant

An illustrative sketch of a flower

Home dashboard

An illustrative sketch of a flower

Buy bus ticket

An illustrative sketch of a flower

See itinerary

An illustrative sketch of a flower

Change bus tickets

An illustrative sketch of a flower

REFLECTION

What I learned

Designing for 6 distinct persona types across a European market taught me to balance depth of research with speed of delivery — a skill central to Agile UX. The journey mapping process revealed that B2B and Diaspora personas were underserved opportunities no competitor had addressed. If revisiting, I would conduct

accessibility testing specifically for older commuter personas.